![]() Good luck saving magic!īutton - Uncontrollable Chaos Cutscene Talk Bring Rod of Defiance back when U done with it, OK? Mudluks feel important when us have something to guard. U really be the hero that Mudluk Oracle sing about. That Tiger Leech not looking so great now. It looks like us need find a new guardian. Hallo, I herd u liek Mudluks, murp! You now in beautiful Mudluk Village! Paddylump wondering, did Rayst send you here for Rod of Defiance? That biggest mudluk treasure, but you can have it if you trying to fix magic in Arcangrove. Master Rayst outside Arcangrove Tower be looking for a hero like you. Paddylump is happy to see new face! Mudluk Village be lonely now. Important text Before Quest Find Paddy Lump ![]() If you enjoy this guide, please check out our games on Steam or Patreon.A Mudluk Spellhunter, Paddylump is in charge of gathering food and protecting the village with magic, according to himself. Role of the Magus: More than Shocking GraspĪfter the traditional classes fighter, wizard, cleric, and rogue, a common character type that people look for is the bladesinger or gish: a hybrid warrior/spellcaster who wields a sword in one hand while weaving magic with the other. Since multiclassing fighter with wizard doesn't work too well, a variety of approaches exist to build this character type. The Magus is a melee character with spellcasting ability, and several features that add synergy between the two. A Magus can temporarily enchant any weapon just by holding it, gets excellent mobility due to spell support, and is a contender for the highest spike/nova damage in the game. A Magus won't be as good at combat as the fighter, nor as good a caster as the wizard, but gets some of the best parts of both. While commonly using a sword, a Magus build can also work with whips, thrown weapons, or unarmed combat.Ī Magus isn't the easiest class to build or to play well, and the original guidebook, Walter's, is several years old and doesn't cover newer spells, feats, and archetypes. So this inspired me to write a new class guide on the Magus to compile a list of good choices and strategies. Feedback is welcome, and my thanks go to Walter for writing the earlier guide. Questions and suggestions can be posted in this thread on GITP, or this thread on Paizo. This guide includes all material up to June 2019, including Chronicles of Legend, Planar Adventures, and the Martial Arts Handbook. It also covers the new systems from Pathfinder Unchained: skill unlocks in the skill section, variant multiclassing in the dipping section, and combat stamina under feats. Since the Magus is both a melee class and a caster, several parts of this guide may be useful to other melee classes (notably the feat section), or to other arcane casters (such as the spells and familiars). The chapters on traits and items can be practical to any character. The various options are rated by color for effectiveness, and listed in bold if legal in the Pathfinder Society (PFS) public campaign. For arcana and archetypes, this guide lists all options. For other categories like feats and spells, it only lists the best options for a Magus, and some options that look good but really aren't. Bad - It's a trap, avoid it at all cost.every feat printed for Pathfinder would be impractical at best. ![]() ![]() ![]() This option either doesn't actually do what it advertises, or is so situational that it probably won't ever come up. For a niche build, this option may be worth it, but in general you should get something better. Good - A solid and effective choice the bread-and-butter of a good Magus, although it could be build-specific or somewhat situational.If an option isn't listed, it's probably yellow. ![]()
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